object Form1: TForm1
  Left = 209
  Top = 120
  Caption = 'LightMap Generator'
  ClientHeight = 473
  ClientWidth = 632
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'MS Sans Serif'
  Font.Style = []
  Position = poScreenCenter
  WindowState = wsMaximized
  OnCreate = FormCreate
  OnDestroy = FormDestroy
  TextHeight = 13
  object GLSceneViewer1: TGLSceneViewer
    Left = 0
    Top = 0
    Width = 632
    Height = 473
    Camera = GLCamera1
    FieldOfView = 138.331390380859400000
    PenAsTouch = False
    Align = alClient
    TabOrder = 0
  end
  object Button1: TButton
    Left = 8
    Top = 8
    Width = 89
    Height = 25
    Caption = 'Make Lightmaps'
    TabOrder = 1
    OnClick = Button1Click
  end
  object GLScene1: TGLScene
    Left = 342
    Top = 10
    object dummy: TGLDummyCube
      CubeSize = 1.000000000000000000
      object FF: TGLFreeForm
        Material.BlendingMode = bmTransparency
        Direction.Coordinates = {000000000000803F0000000000000000}
        ShowAxes = True
        Up.Coordinates = {0000000000000000000080BF00000000}
      end
      object ls: TGLLightSource
        ConstAttenuation = 1.000000000000000000
        Position.Coordinates = {0000A0400000A0400000A0C00000803F}
        SpotCutOff = 180.000000000000000000
      end
    end
    object GLCamera1: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 90.000000000000000000
      TargetObject = FF
      Position.Coordinates = {0000A0400000A0400000A0400000803F}
    end
  end
  object GLCadencer1: TGLCadencer
    Scene = GLScene1
    FixedDeltaTime = 0.001000000000000000
    SleepLength = 1
    OnProgress = GLCadencer1Progress
    Left = 224
    Top = 10
  end
  object mlib: TGLMaterialLibrary
    Materials = <
      item
        Name = 'LibMaterial'
        Tag = 0
      end>
    Left = 104
    Top = 8
  end
end
